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Five Reel Slot - Arthur's Quest

Objective

Arthur's Quest is a wildcard, bonus slot game with 2 modes of play, regular and bonus.

In regular play, the goal is to achieve a winning combination of symbols on the game's reels, along any of 9 possible pay lines. You can select any or all of the pay lines, and bet up to 5 credits on each one.

The bonus game allows you to multiply your winnings many, many times over. If a winning combination of bonus symbols appear during regular play, a bonus feature appears.

Rules

A slot game with five reels and nine pay lines is used.

A wild card symbol (WILD Sword) substitutes for other weapon symbols in order to get a winning combination.

You can choose the value of the credits to be played, and bet one credit or up to five credits per line, for all or any of the 9 pay lines, for a maximum total of 45 credits. Different payouts are awarded depending on the number of credits played and the winning combination of symbols.

Regular Play

All winning patterns for regular play begin with a symbol on the left-most reel, and continue left to right, along the pay line.

NOTE: The symbols must be beside each other with no other symbols in between them in order to win.

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You can view the payouts and each winning combination by clicking the View Pay Tables button. A winning payline will highlight and display the number of credits won.

Pay Lines

These are the nine possible pay lines:

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Note that some squares are used in more than one pay line. Since the weapon symbols win even if there is only one of them, having one weapon in, for example, the bottom left-most corner means you will win 3 times, for pay lines 3, 5, and 9 if you played those lines.

Payout amounts vary depending on
a) what the symbol is
b) how many symbols are in a row - 3, 4, or 5 (or in the case of any of the weapon symbols, 1, 2, 3, 4, or 5). A winning pay line will highlight and display the number of credits won.

Wild Cards

The WILD sword is a wild card symbol.

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This means that in addition to paying out on 1, 2, 3, 4, or 5 WILD swords (from left to right), this symbol is also used to complete the other weapon combinations (Crossed Lances and Crossed Axes).

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For example, if you have 2 Crossed Lances and 1 WILD Sword beside each other in any order, starting at the left-most reel on a pay line, you will win the payout for 3 Crossed Lances.

Bonus Feature Activation

Arthur's Quest has 3 different Bonus features which are activated by the Arthur, Guinevere and Merlin bonus symbols.

3 or more Arthur symbols activates the Sword in the Stone bonus feature.
3 or more Merlin symbols activates the Pick-a-Spell bonus feature.
3 or more Guinevere symbols activates the Enchanted Dragonfly instant bonus feature.

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3 or more identical bonus symbols appearing on adjacent reels (beside each other with no other symbols in between them) will activate their respective bonus feature.

NOTE: These symbols DO NOT have to start at the left-most position or share a pay line, but they do have to be on adjacent reels.

Calculating The Bonus

Bonuses consist of 3 multipliers which are combined to determine how many bonus credits are to be awarded.

Credits Played x Win Multiplier x Bonus Multiplier = Bonus Credits won.

1) Credits Played - Number of credits played on the spin that triggered the bonus (1 to 45)

2) Win Multiplier - Number of reel bonus symbols that triggered the bonus (1, 2, or 3)

3) Bonus Multiplier - Number of multipliers uncovered in the bonus round (1 to 20). Note: In the Enchanted Dragonfly feature, the Bonus Multiplier is randomly selected and multiplied by Credits Played x Win Multiplier to produce an instant bonus!

Once all the multipliers have been determined, they are tabulated in the Bonus Round Summary (except the Enchanted Dragonfly feature which shows total credits won instantly).

Credits Played

You can play up to 45 credits (9 lines x 5 credits each). The more credits played, the higher the bonus will be.

Win Multiplier

The more symbols used to activate the bonus feature, the higher your Win Multiplier will be.

3 symbols = 1x Win Multiplier
4 symbols = 2x Win Multiplier
5 symbols = 3x Win Multiplier

Credits Played and the Win Multiplier are carried into the bonus feature, where they are combined with the Bonus Multiplier to determine your total bonus credit winnings.

Bonus Feature

Going into the bonus feature, you have established 2 of 3 credit multipliers, Credits Played and Win Multiplier. The bonus feature determines your third multiplier, the Bonus Multiplier.

Each bonus symbol triggers a different bonus feature.

Guinevere Bonus Symbols

Three or more "Guineveres" triggers the "Enchanted Dragonfly" bonus feature.

The reel panel dissolves on the main screen revealing a pond with
dragonflies buzzing around. The frog on the screen catches a dragonfly with his tongue revealing the total bonus credits won.
The Bonus Multiplier is randomly selected and multiplied by Credits Played x Win Multiplier to produce an instant bonus!

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Arthur Bonus Symbols

Three or more "Arthurs" triggers the "Sword In The Stone" bonus feature.

Pull the swords from the stone by clicking on them. Each sword pulled reveals a bonus multiplier of 1x , 2x , or 5x in a puff of smoke.
Bonus multipliers are added together as more swords are pulled. Bonus play ends when you click the Finish sword. If the Finish sword is selected first, you win the maximum possible bonus (all swords). All bonus multipliers that were picked are added together. For example, if you picked 1x, 2x, 2x, 5x, Finish... your bonus multiplier would be 10x.

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Merlin Bonus Symbols

Three or more "Merlins" symbols triggers "Pick-A-Spell" bonus.

A spellbook screen is opened, showing 4 spells on the pages. Run your mouse pointer over the spells to highlight the runes on the pages. Click on a spell to create a puff of smoke and have stars come off the pages one by one.

Each star revealed increases by one until the total bonus multipliers (up to 20) are shown.

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Bonus Round Summary

Your total bonus winnings are calculated as follows:

Win multiplier x Bonus multiplier x Credits played.

Example:
In the screen below the player played 5 credits on each of the 9 paylines for a total of 45 Credits Played, got 1 Arthur symbol for a Win Multiplier of 1x, and then clicked on swords in the Sword in the Stone bonus feature that totaled 5x before clicking on the Finish sword.
The player won 225 credits (1 x 5 x 45 = 225 credits).
The amount the credits are worth in money depends on what value the credits were set at (see Button Functions - Select Credit Value).

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Click on Return To Game to go back to the regular game.

How to Play

1. Select how much you want your credits to be worth using the or - buttons. This will set your credit value and display it above the and - buttons.

2. Select the pay lines you want to wager on by clicking on either the coloured circles beside each pay line, the Bet Nine button, or the Bet Max button. The number of credits you are playing for the pay line is shown in each coloured payline button.

3. Set your bet amount (number of credits) by clicking the Bet One or Bet Max button. Your bet amount will be shown in the Coins display.

4. Press the Spin button to spin the reels.

5. If you enter the Pick-a-Spell or Sword in the Stone bonus feature, follow the instructions to determine your Bonus Multiplier.

The result of a winning feature can be seen on the Paid display.

Button Functions

Pay Line Buttons - You can select pay lines individually by clicking on the circles to the right and left of the game screen. Mouse over the circles to see which pay line each represents.

View Pay Table - Provides a view of the available payouts. Select Return to Game to close.

View Pay Lines - Provides a view of the available pay lines. Select Return to Game to close.

Select Credit Value

" " Raises the credit value. The new value is displayed above.
" - " Lowers the credit value. The new value is displayed above.

Clear - Clears the lines and amount to be bet to 0.

Bet Nine - Automatically places a 1-credit play bet on each of the 9 pay lines, each time the button is pressed. The number of lines is displayed in the Lines window, the amount you have selected to bet will show in the Bets window.

Bet Max - Automatically places a 5-credit play bet on each of the 9 pay lines. The number of lines is displayed in the Lines window, the amount you have selected to bet will show in the Bets window.

Spin - Activates the reels. On the next spin, the button is changed to Same Spin enabling you to repeat your last bet. To change your bet, select new pay lines.

Game Displays

Balance - Shows your monetary account balance.

Credits - Credits is your balance, converted into the credit value you have selected. For example, if your balance is 1000.00 and you select a credit value of 1.00, the credit display will show 1000 credits (worth 1.00 each). With the same 1000.00 balance, if you select a credit value of 2.00, the credit display will show 500 credits (worth 2.00 each).

Lines - Shows the number of lines that have been selected.

Bet - Shows the number of credits that have been selected.

Paid - Shows the number of credits you won on the spin just played.

Game Options

Go to Main Menu - Options to bring up the following menu:

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Graphic Quality: You can change this to Low if you are experiencing slowdowns in play because of your computer's processing abilities. Note: Slowdowns in play can also be the result of Internet-related issues such as peak usage periods.

Sound FX: This turns the game sounds (such as the beeps when you click on the buttons) on and off.

Load Ambient Sound: This will turn on the sounds of a normal casino, such as people talking in the background. (These sounds are very quiet compared to the other sounds.)

Betting Limits

The minimum bet is 1 credit per feature.

The maximum bet is 45 credits per feature.

6 September 2007 / About Editor

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